Principles

Making our research actionable

This set of human-centered design principles for space environments were developed by collating and synthesizing insights from first-person accounts of space and interviews conducted with astronauts, cosmonauts, and other spacefaring individuals.

The goal was to capture and organize the breadth of human-centered concerns create a series of associated actionable recommendations alongside. These principles are updated as we uncover more insights and receive feedback from our spacefaring participants. The design principles are organized by sensory experiences and interpersonal dynamics, such as personal needs & privacy, socialization, space organization, and communication. Three “meta-principles” have also been included that apply across categories. Hover over each card to view associated recommendations for each principle.

Meta-Principles

OVERALL

Meta-Principle 01

Involving individuals who have an embodied experience of life in space in the design process for space environments will allow for more productive, livable outcomes.

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Meta-Principle 01 was derived from conversations with participants about the ways astronauts were involved in the design process, including the selection of items for personal use and positive collaboration experiences when contributing to space design. It also stems from less positive descriptions of “afterthoughts” associated with the space environments they experienced, as well as challenges of unanticipated and unintended uses of spaces and objects.

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OVERALL

Meta-Principle 02

Improvisation should be encouraged and facilitated, as crews enjoy the opportunity to improve their environment and generate their own in-situ solutions.

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Meta-Principle 02 highlights the importance of moments of agency and creative innovation. Creative problem solving was connected with the idea of ‘feeling human,’ which mirrors findings in precedent literature that “meaningful work” can help with the adaptation to space environments. However, it is important to note that one participant raised a substantial caveat—the experience and intent of the person improvising matters, as well as what they are creating, given the high-stakes nature of space environments. How much a tourist should improvise in space, and whether there are ways to allow for safe improvisation in the initial design of habitations, is an open question worth investigating.

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OVERALL

Meta-Principle 03

Planning for the life cycle of a space habitat requires knowledge of what needs to remain consistent, what should be updated over time, and what should be flexible and personal.

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Meta-Principle 03 arose from three pairs of themes and their interactions, as identified by a majority of participants. Flexibility and preference were strongly suggested when considering aspects of human life in space that vary considerably due to differences between people and mission needs. However, participants often juxtaposed these themes directly with an emphasis on the use of standards and guidelines to make similar elements on the ship consistent across modules and agencies. These themes all relate to a better understanding of the life cycle of a space environment, and the need to account for updating and maintenance of certain systems.

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Design Principles

Sensory

Sound

Addressing comfort while maintaining safety is important when designing acoustic environments such as noisy systems and social spaces.

Sensory

Sound

Example

"Another smoke detector alarm today. I was exercising but made sure I checked out the situation. It is good training to react as if it is a real emergency."

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Partitions and material choices may help lessen the constant high and low frequency noise generated by fans, ECLSS, and other equipment, but must still allow warning sounds to permeate.

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Sensory

Sound

Example

"The toilet is very noisy and is probably damaging our hearing."

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Consider separating systems that produce loud noises from both quiet and communal areas (e.g. exercise equipment and hygiene procedures v. dining and sleeping)

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Sensory

Sound

Example

"The Russian telemetry system is still acting up. It is not the way you want to wake up, especially when you can sleep in."

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Reduce the amount of incidental noise that may be produced in private and quiet areas (e.g. bunk cabin doors, air circulation fans).

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Sensory

Sound

Example

"Riding on the [bike] today listening to my music… The song reminded me of the days when I dreamed of being an astronaut. Now I am living in space and preparing for a spacewalk. Wow!"

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Allow for personalization of one’s own acoustic environment (e.g. music, podcasts, nature sounds) to provide moments of respite and reset.

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Sensory

Sound

Example

"Watching [World Cup] soccer on the laptop via Ku uplink has become the community activity of late. …There is something great about watching live major sporting events up here. Gives a good connection to family and friends."

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Interiors should allow for communal acoustic enjoyment (e.g. concerts, movies) and account for the need to get close to one another to hear.

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Sensory

Sight

Varying the visuals in space environments through windows, color, and lighting connects viewers to Earth and mitigates sensory monotony.

Sensory

Sight

Example

"The ARED is my sanctuary. I don’t wear iPods or watch any movies while working out on it. Often there is a soft blue light overhead: the cupola transmitting Earth albedo."

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Leverage visual standards and lighting to aid in orientation, and consider variation in hue and temperature to delineate between different areas.

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Sensory

Sight

Example

"Had some good quality time in the Cupola. Words cannot describe the view and the feeling of looking back on Earth. I am definitely one lucky person to have this opportunity."

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Including windows or other ways to connect and communicate with Earth can help reduce feelings of separation from Earth and humanity.

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Sensory

Sight

Example

"I just saw the most amazing, most beautiful thing I have ever seen in space: Sun setting and throwing enormous golden rays of light across the entire planet. I am speechless."

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Keep in mind that windows provide 90-minute light/dark cycles and views of Earth’s seasons, creating dynamic lighting conditions and a sense of visual timekeeping.

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Sensory

Sight

Example

"I have heard that [sleep shifts] can be painful and the scheduling is not always the best. It is now 2130 and just now getting to my quarters."

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Currently, crews coordinate activities to avoid disturbing each other. Customizable lighting and other interventions could allow individuals to choose different working, leisure, and quiet hours.

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Sensory

Touch

Touch is an important sense for both comfort and navigation in microgravity environments, and can provide positive psychological impact.

Sensory

Touch

Example

"It amazes me that 150ml of hot water on a hygiene towel can bring me such joy and satisfaction up here. We get one every other day. Hygiene towel days, as we call them, are very nice days!"

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Incorporating softness into key elements—including clothing, sleeping bags, and handrails—increase comfort and sensory variety.

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Sensory

Touch

Example

"I want to clean up the eating area – new straps for the table, new Velcro, maybe even scrub some of the stains out of the fabric lockers. There are just odds and ends everywhere, and I would like to make it a little bit more orderly."

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When choosing materials, including Velcro and fabric, one should consider flammability, ease of use, cleaning and maintenance, comfort, and impact on sensory variety.

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Sensory

Touch

Example

"I was floating back to the service module and am good enough now to make it all the way through the FGB and the PXO into the SM without touching a handrail."

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Interiors should take into account that relationships to surfaces are renegotiated as individuals use walls to move through space.

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Sensory

Touch

Example

"I slammed HARD into something with the top of my head and stopped instantly. I quickly looked around to see what unknown obstacle I hit and there was X, also rubbing his head… We slammed into each other head-to-head – we had a mid-air collision."

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Interiors should take into account the fact that individuals help each other move through touch.

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Sensory

Smell

Activities that generate smells—both positive and negative—should be considered when designing layout and adjacent usage of enclosed spaces.

Sensory

Smell

Example

"Two weeks here and just now beginning to sense that I smell bad. Or maybe it’s me and my crewmates. But on weekends we can throw away some old clothes, scrub ourselves down well after the workouts, and put on brand new clothes."

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Ventilation is needed to dry clothes, manage smells, and circulate air. Consider vent positionings that don’t expose crewmates to unpleasant smells in key areas (e.g. dining, sleeping).

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Sensory

Smell

Example

"Smells are the most interesting. Node1 is getting a bit ripe and X has no notice of it. I’m guessing it is from wet trash so I’ll see if it goes away when we change the bag later."

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Consider separating activities/systems that produce strong smells (e.g. exercise, waste management) from activities that rely in part on smell.

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Sensory

Smell

Example

"Really miss the sound of rain and the cool air and fresh grass smells that come with it. I miss being under a blanket of clouds and guess I’ll always be a child of the Earth."

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Current station designs produce a “stale” smelling environment. Exceptions include cooking processes, food waste, ECLSS/sanitation systems Incorporating pleasant, fresh smells may provide sensory variation and mental refresh, in addition to providing a feeling of connection to Earth.

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Sensory

Taste

Planning for variety in taste, texture, and intensity of food can counteract monotony, provide reprieve, and cultivate a sense of home.

Sensory

Taste

Example

"Had corn chips, jalapenos, salsa, and Russian cheese last night. Just the three of us on the USOS side. Was very nice to have something different. Into my third week on ISS, a small special event like that has more meaning and buoyant effect on my spirits than during the first two weeks."

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Some individuals describe their tastes evolving during long periods in space, increasingly favoring spicy, sour, or sweet flavors.

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Sensory

Taste

Example

"Food is still just okay... There is definitely a difference in quality. I don't know really why that is. Maybe manufacturing or just age of it in the package. But that is something that needs work."

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Consider that a reduced sense of smell along with the design of food packaging can limit the experience of taste in space.

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Sensory

Taste

Example

"One of us usually throws a few packets of meat and soup into the food warmer before dinner. Or one of us floats by the water dispenser (which is on the ceiling in the Lab), and fills packets of dehydrated vegetables or drinks, tossing them to each one of us."

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Developing new methods of cooking and renewable food production (e.g. fermentation) increases the variety and healthiness of long-term diets.

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Sensory

Taste

Example

"X harvested some romaine lettuce and put a little of it in his pocket to give to Y and me. It was unreal to taste something so fresh and delicious in this sterile environment."

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Current serving, eating, and food storage methods are worth innovating on to expand possible flavors, foods, and experiences of eating.

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Individual

Orientation & Movement

While orientation and movement in microgravity is a learned skill, certain mission activities and social cues benefit from a shared orientation.

Individual

Orientation & Movement

Example

"I am getting good enough at floating around that it is second nature. It took longer than I thought to get good at that. My body is clearly still adapting."

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When designing wayfinding, consider that while one’s own personal sense of “up” continually changes with respect to the ISS and Earth, most adjust over time and rely less on written signage.

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Individual

Orientation & Movement

Example

"Now [with] the equipment being in different orientations, it is easy to lose your place in a procedure."

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Consider designing communal work spaces (e.g. lab environments) with a consistent orientation to facilitate equipment use and group interaction.

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Individual

Orientation & Movement

Example

"I went down to the Soyuz, which definitely has good orientation. It is very comfortable [to sit there] and I am used to the visual picture…. I [my brain] needs a visual orientation system to reference."

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Consider a single orientation for spaces designed for important decisions, as it can be hard to read facial cues on an upside down face.

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Individual

Orientation & Movement

Example

"Dealing with the frustration of difficult working positions, equipment floating away, stability, computer failures, bad procedures, disappointing outcomes wears on one after a while."

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Stabilizing oneself when floating requires one to counteract torque. The positioning of handrails and other aids can help alleviate related fatigue.

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Individual

Orientation & Movement

Example

"If we must move around during that time, we float slowly, using minimal fingertip pressure for control…. All of us quietly and slowly swimming around reminds me of a family of dugongs."

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Pushing, pulling, or bouncing objects off surfaces is needed to move through space, which is an important interior surface consideration.

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Individual

Intuition & Acclimation

Force and momentum in microgravity play out in unexpected ways, and there is no single acclimation strategy in space that works for all individuals.

Individual

Intuition & Acclimation

Example

"I had to make some connections this week in the CIR rack – fluid quick disconnects, that took no less than 100 pounds of force to mate. The push force was toward the floor, so I literally stood on the ceiling and pushed upward with all my might. Tricky."

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One needs considerably less force to move in space than one initially anticipates, and acclimation comes with exposure to zero-g.

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Individual

Intuition & Acclimation

Example

"SLAMMD weigh-in. Says I’m 180-186 lbs (about 10-12 lbs more than Russian scale). I trust their scale more than ours. SLAMMD varies considerably depending on how tight you hold the fixture."

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Mass is still important in weightless environments: pushing something with force will make it hit something else with force.

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Individual

Intuition & Acclimation

Example

"Body hasn’t adjusted just yet. I still feel the pressure in my head of body fluids pressurized by my cardiovascular system still being shoved cephalad like on Earth. Lower GI system hasn’t adapted yet either…"

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Acclimation can take a few days to a few weeks, and is facilitated through experiences that simulate space environments (e.g. parabolic flights, analog missions on Earth).

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Individual

Intuition & Acclimation

Example

"I always wake up feeling upside down in my crew quarters. It is funny actually, I should video tape me waking up and trying to find my watch to turn the alarm off."

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For some, simulating the feeling of gravity can help with certain behaviors (e.g. strapping yourself to a pillow or sleeping bag when you sleep).

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Individual

Object & Space Organization

Organization, cleanliness, and stowage are all perennial challenges to living in space, and terrestrial conventions may not provide ideal solutions.

Individual

Object & Space Organization

Example

"You will start packing one area, get done with that, you think, and put stuff in the next area, which you find out doesn't match up… It took a lot longer than it would have if we had a Big Picture of how things were [supposed to fit]."

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The use of the full volume of a space is possible due to lack of gravity but is limited by storage and adjacent use constraints.

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Individual

Object & Space Organization

Example

"Most items are buried deep in bags, sometimes three or four deep. Inside a locker, there is a CTB, inside of which is a kit, which has a Ziploc with a tool inside. This can really add to the cost of doing business."

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Stowage design considerations should take into account that objects packed in non-rigid containers on Earth will redistribute and float in space.

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Individual

Object & Space Organization

Example

"I’m learning how to put things “down” in space. For a while after arriving we spend a lot of time “temp-stowing” items we’ll be needing again in just a moment. But now, without even thinking about it, I’ve found that I place things in the air beside me so they’re easily available right away."

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Losing objects in microgravity is easy as things tend to float away; designs that mitigate this issue reduce inconvenience and cognitive load.

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Individual

Object & Space Organization

Example

"I look up the location of the next bag of breads available, hunt it down in another module, bring it back to our "table," bar code it, bar code the pantry location where it's going, separate out the breads which for some reason are packaged with "rehydratable meats," get those corralled into separate bags and stowed away in the pantry, and then eat."

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Any flat surface can act as an extra “table” space or as a partition, including fabric, but requires a method of adhering, like Velcro.

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Individual

Object & Space Organization

Example

"Stowage is one area that deserves some attention, because ground doesn’t really understand the problems of gathering equipment from multiple locations and tying it down for use at a work site. Walls are already cluttered, and it’s hard to organize a location nearby."

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Consider Velcro-like solutions to attach objects that won’t be disturbed, and bungee-like solutions to hold objects in place securely.

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Individual

Object & Space Organization

Example

"I did some serious cleaning – pulling tape and Velcro off of walls, straightening up modules, throwing out anything that didn’t look like it had a purpose. Some stuff has been there for years."

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Designers should be aware that organization and cleanliness are considered ‘perennial issues’ in space, as it takes time to find equipment, set up, and reset an area.

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Individual

Object & Space Organization

Example

"X and Y did a great job on the Progress trash gather. We’ve been swimming in trash for months and it will be great to have some free space again."

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To increase the amount of habitable space available, updated stowage organization and disposal methods should be developed.

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Individual

Personal Needs & Privacy

Accounting for personal needs beyond life support (privacy, personal space, leisure) significantly impacts quality of life.

Individual

Personal Needs & Privacy

Example

"It is going to be a much, much, much different crew experience when you don't have a space ship sufficiently large to ever get away from each other during the day."

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Consider adding areas that separate work and non-work activities and provide space for multi-sensory refresh.

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Individual

Personal Needs & Privacy

Example

"The best part of exercise is that, aside from sleep, it’s the only time the brain gets to take a break. …the time is accounted for already – it’s been given to exercise time, and so we feel we can mentally do what we want."

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Exercise has value for both mental and physical wellbeing, but also produces loud noises, sweat, and smells that need to be addressed.

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Individual

Personal Needs & Privacy

Example

"Life continues to be grand here – no mistake about that. But, after a couple of months, when one feels they are in charge of their environment, thoughts of home and family rise to the surface."

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Control over one’s personal environment is valuable, as is adjustment of personal spaces and items, such as workstations and sleeping areas.

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Individual

Personal Needs & Privacy

Example

"Today I broke out a new pair of pants; not too bad after 2 months. I could definitely have made it for the duration, but when we do that we contribute to the stowage issues. We have an overabundance of cargo pants and shorts."

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The ability to wash clothes would allow for the reuse of personal garments, rather than disposal.

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Communal

Socialization

Long-term and mixed-use environments need to balance optimizing spaces for productivity and creating space for social life outside of work.

Communal

Socialization

Example

"I had a good day yesterday and was actually able to do real science for the first time. It was fun and interesting. Much of the science we do is just turning equipment on or off or cleaning out a glove box or whatever, but this was actual real science for a couple of hours. I loved it."

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Consider adding dedicated spaces and objects for communal, non-mission interactions (e.g. dining, small experiments, creative activities).

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Communal

Socialization

Example

"Woke with no headache today after putting a sleep bag in front of vent. Tonight I sleep in a crew quarter, which will be a great improvement in living conditions and convenience."

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Make sure that environmental layouts and CO2 management are easily adjustable and can handle social gatherings in communal areas.

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Communal

Socialization

Example

"I also think it is best to give people their space and not push the social things on people every day. We all need a break from each other at times."

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Organize paths through space to productively intermingle private and social areas, encouraging moments of both gathering and recharge.

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Communal

Socialization

Example

"We watched The Avengers. It was a fun movie to watch as a crew. The BHP [Behavioral Health and Performance] folks do a great job supporting us and we are lucky to have them."

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Consider spaces and technologies for leisure and entertainment, particularly for long-haul and non-research spaces.

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Communal

Socialization

Example

"The X experiment runs automatically, and provides video to the ground of a process through which physicists study fluid mechanics. It runs at night to minimize effects of crew movements. Problem is, the experiment starts at 9pm and runs for 9 hours. If we must move around during that time, we float slowly, using minimal fingertip pressure for control."

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If including non-research activities in spaces primarily designed for research, consider ways to separate research and non-research activities.

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Communal

Communication & Collaboration

Designing communication strategies that promote both safety and effective collaboration can ease isolation and improve crew cohesion.

Communal

Communication & Collaboration

Example

"The best capcoms are the ones who are to the point, give you the info you need succinctly, and sound like they know what they’re doing and sound like they know what you’re doing... a sense of trust builds between the capcom and the crew and positive remarks from the capcom have more meaning."

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Environments that foster better communication — between crew, Ground Control, and people on Earth — improve working and living conditions.

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Communal

Communication & Collaboration

Example

"Biggest impact of X operations was the unstow and restow... Don’t think they understood how much overhead was involved. Gave them lots of pictures and movies, before, during, and after to help them get an idea."

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Consider systems that improve communication between individuals without a clear line of sight, to promote safety and effective collaboration.

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Communal

Communication & Collaboration

Example

"The day always ends with a phone call to home. We rely on satellite coverage, operating laptops, and lack of cell phone drops to keep a conversation going. It’s a delicate chain that often breaks."

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Real-time communication and data exchange greatly improve connection, but will need to be fundamentally rethought for long-distance voyages.

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Communal

Communication & Collaboration

Example

"After dinner, we went over to the Russian segment with gifts, per tradition, and had some chocolate pudding cake."

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Meals can be communal focal points or moments of solitude for the crew, and there is value in designing for both cases.

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Communal

Communication & Collaboration

Example

"I could tell there was some stress in the air because there were a couple very short tempered exchanges between us this morning. I have come to recognize these moments as relating to stress and I saw them often in training too… All it takes is a little direct communication and a couple jokes to clear the air and that is exactly how the morning proceeded."

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When crews are able to train together, there is significant opportunity for building rapport and familiarity. As the nature of training changes, new ways of facilitating crew cohesion should be developed.

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Communal

Space & Earth Culture

Food, music, and other touchstones from home can be used to bridge cultural gaps. Designs that facilitate these activities can promote cultural exchange and altruism.

Communal

Space & Earth Culture

Example

"It was cool talking to my family and hearing them sing happy birthday. I received lots of birthday emails. It is too bad there is not enough time to respond to all of them."

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Music is important at an individual and group scale. Consider spatial and material design that allows for the creation and enjoyment of it.

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Communal

Space & Earth Culture

Example

"Tonight I was in the cupola way, way past when I should have been… I saw an amazing sunrise. It was just incredible, to have my brain right side up, which makes a difference in perceiving the sunrise. The colors were amazing."

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Include windows or other ways to view Earth to provide a clear connection to home and potential impetus for global contemplation.

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Communal

Space & Earth Culture

Example

"…Availability of the i-phone, videoconferencing, email, the view of the Earth, and the ability to broadcast our thoughts and experiences through social media has largely solved the major behavioral health issues for long-duration spaceflight of 6 months or less."

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Consider the inclusion of diverse media resources and systems that can incorporate multiple languages, as hearing and speaking in one’s own language provide an anchor point to one’s own home and culture.

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Communal

Space & Earth Culture

Example

"Here on ISS the time and the miles flow by at breathtaking speed. We mark our accomplishments by the week of successful tasks completed, and by the number of remarkable photographs we’ve been able to take—maybe because we want to try to permanently brand our brains with these sights."

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Including improvements to how we photograph, record, and immersively communicate the experience of space will help us better connect and share that experience with others.

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